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Welcome to Blaze Gaming

We aim to provide you with the highest quality Pixelmon Reforged, OP Skyblock, Survival and Creative gameplay you can find.

Join us at play.mc-blaze.com

1997Stijn
Aug
03

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Ladies and Gentlemen! Children of All Ages! Gather round and polish up those teams because it’s time once again for the coveted Blaze Pixelmon:
MEGA SUMMER TOURNAMENT!

We will be having two days of qualifier tournaments on All Servers. The 1st and 2nd place of each qualifier (that’s 16 players total), will move on and participate in the Grand Tournament! Fight it out in this ultimate brawl to bring glory to your server and represent them with pride!

QUALIFIER TOURNAMENT SCHEDULE:

DAY ONE QUALIFIERS

All servers: 1:00 P.M. CDT on Tuesday, August 4th, 2020

DAY TWO QUALIFIERS
All servers: 12:30 A.M. CDT on Thursday, August 6th, 2020

GRAND FINAL SCHEDULE:
The Grand Final will take place on Terra at TIME TBD on Saturday, August 8th, 2020

You may only enter one qualifier.
This go-round will be the Monotype Brawl to end ‘em all!
Smogon Monotype Tier Rules

Rules
6 Pokemon
All Pokemon Must Have One Type In Common
1 Legend or UB (Mega Rayquaza is banned.)
No Fear, BatonPass, No Destiny Bond, and No OHKO moves
No Bag Items
Endless Battle Clause Enabled
Team Preview Enabled
Full Heal On
Lvl 100 Raise to Cap Enabled
20 Minute Time Limit
Team Selection Is Permanent


Sign Ups
All tournament and qualifiers sign-ups will be held within an hour before the event starts!

Prizes
Qualifiers :

1st Place: A Spot in the Grand Finals, Plasma Key, and an Animated Plushie of their choice!
2nd Place: A Spot in the Grand Finals, and 2 Laser Keys
3rd Place: $10 Store Credit


Grand Final
1st Place: $75 Paypal, $50 Store Credit, and a Server Boost to your home server!
2nd Place: $50 Paypal, $25 Store Credit, and a Server Boost to your home server!
3rd Place: $25 Paypal, $25 Store Credit, and a Server Boost to your home server!


With this all in mind, GLHF!

Terminated
Skyblock S4 Changelog (Week 3)
Jul
31

Greetings Skyblock Players!

We are now at the midpoint of the competitive Skyblock experience and you may be wondering what happened to the changelog last week? Well after moderating things that were going on in skyblock we felt that releasing a changelog just for the sake of it wouldn't do anyone any good and honestly, we were happy with the state of skyblock. This thread's main focus is some new stuff rather than changes; there will also be a summary of all the changes and minor bug fixes pushed throughout the last week in case anyone missed them! This is what you have to look forward to after the reboot today:

  • August Monthly Crate
  • New Tags
  • Bug fixes, QOL and nerfs
August Monthly crate


This promises to have the loot all of you have been needing to gear up for the rest of the skyblock season. Packed with some of the new things being introduced as well as a LOT of goodies that may help your progression on those pesky scrolls and missions!

Grab one for yourself at Store.mc-blaze.com


New Tags

This week we will be introducing a number of new tags into the tokenshop, these will not only be limited time but also may cost a little bit more than usual for that added exclusivity ;)



Bugs QOL and Nerfs


Through the week we have seen several "META" strategies start to develop. We aren't here to stop them but we feel that it is necessary to ensure a stable rest of the season if we slightly adjust a few things. The changes are as follows

  • Pigmen drops were slightly nerfed in the weeks
  • endermite drops were slightly buffed in the weeks
  • mystery man has been updated with some new price ranges and new items to be more balanced

Thanks for an awesome first half of the season!

Terminated
Skyblock S4 Changelog (Week 1)
Jul
18

Greetings Skyblock Players!

The first week of the new Skyblock season sure has been hectic, with teams fighting to complete all the island missions as quick as possible as well as a fair few relaxing, quietly confident about their ability to come out on top. While that has been going on, we have been keeping a close and watchful eye on everyone and have decided that at each weekend we will be releasing changes and possibly new features. This will not interfere with island top as it will happen after the winners are announced each week. The changes will be live from the reboot following final island top calculation for that week; there will also be a summary of all the changes and minor bug fixes pushed throughout the last week in case anyone missed them! This is what you have to look forward to after the reboot today:

  • Introduction of proper crop hoppers (allowing certain farms to be built)
  • A buff to minions such as the farmer, fisher and lumberjack
  • Increased sell price for ALL crops
  • New Tags and other Token Shop changes
  • Bug fixes, QOL and nerfs
Crop Hoppers

These have replaced the old chunk collectors in the hoppershop (/hshop). They act in a very similar way, offering the ability to pick up a type of crop in a whole chunk as soon as it is harvested. Some examples are below



Minion Changes

From what we saw, farms have made a comeback in skyblock, though they are still not where we would like them to be and we feel that farmer minions as well as fisher and lumberjack are in need of a buff! From the reboot you can enjoy increased catch rates on fish and a much larger farming area for your farmer minions (max level being 12x12x12 radius!

Shop Changes

With regard to the minion changes above, we have decided to make some changes to shop prices. The changes are as follows:

Cocoa Beans: $3.5 -> $4
Netherwart: $3.5 -> $5
Sugarcane: $5 -> $7.5
Melon: $6.5 -> $10
Pumpkin: $6.5 -> $10
Wheat: $2 -> $3.5
Brown Mushroom: $2 -> $7.5
Red Mushroom: $2 -> $7.5
Carrot: $3 -> $4
Potato: $3 -> $4
Beetroot: $3 -> $4
Kelp: $1.5 -> $5.5

New Tags & Token Shop

...

Terminated
Jul
04

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The moment Skyblock S3 Opened we thought "this is great, but how can we make it better?" and from that point on it was our mission to make Skyblock S4 the most enjoyable experience yet; with over six weeks of planning, custom development and hundreds of hours put in by the Blaze Vanilla team collectively, we are ready to unveil our latest offerings to you guys - based on your feedback!

Make sure to read the whole thread to not miss out on the important stuff, such as:

  • Increased Island TOP Payouts
  • New Features, including: PvP Changes, Casino changes, End release & much, much more
  • Rule changes
  • Events scheduled for next map

Please ensure you read the entire thread, as we have changed some rules listed below. For clarity, Auto clickers are no longer allowed on Skyblock and is now a bannable offence in ALL circumstances. (This includes AFK Mining, however, Alts can still be used to AFK Farms or spawners as long as it does not include autoclickers OR macros)


Skyblock Greek, Lag and Versions

Something which has been incredibly prominent on Blaze Skyblock is lag; we've had hundreds of messages of people giving their "two-cents" on how to fix lag on Skyblock Greek, that the management team is "lazy" and "can't be bothered" to fix lag, and a multitude of other things. I would like to address with Skyblock S4 the reasoning behind "lag" on Skyblock.

There is three main types of lag; Ping, TPS and hardware:
  • Ping - Where your connection to the server is not fast enough and you're not receiving responses quick enough (A lot of people will claim this is the servers' fault, when it infact isn't)
  • Hardware - Where something may take a few seconds to load in - For example, the server startup sequence taking a few moments is due to the hardware not loading it fast enough
  • TPS (Ticks Per Second) - Minecraft works on something called "Ticks" to keep time, there's 20 ticks in a second and the tick speed can slow when there is a large task happening - Such as a huge array of pistons setting off at once (Each piston takes up a % of tick, and the more % it takes up means it takes longer to execute a single tick, meaning the Ticks per second drops).

After moving to 1.13 we were experience a large drop in "Ticks Per Second" - The original plan for Skyblock S2 was to move to 1.12.2 - a much more stable version of minecraft, but due to ill-advice we were mistaken into thinking that 1.13 would have been a much better solution; we were wrong.

We had two choices; to downgrade further to 1.12.2 - something which we decided was not an option, or back to 1.15.2. It's official: Blaze Skyblock will be moving back up to 1.15.2 allowing 1.15.2 mobs and blocks to be used. While this is not 1.16 and is not the most updated, 1.16 is currently out of our scope for Skyblock due to its pending lag problems. While...

Winglet
Inferno and Aqua Reset
Jul
01

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Today the management team is ready to unveil the newest chapter of our Pixelmon servers. On July 4th, 2020 we will be officially resetting Inferno and Aqua. What does this mean for the players of Inferno and Aqua? All progress including Pokemon, Pokedex, economy and builds will be reset. However, donor ranks will remain coming into the new reset. Some of you may be wondering why Terra and Storm will remain the same. This is mainly because these servers are rather new. However, we will be implementing many new features and changes. Make sure to keep reading for all the important info, this one is a long one!

These changes only apply for the Inferno and Aqua servers unless specifically mentioned.

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New Features:

Alongside these reset, we will be implementing many new and improved feature including:
  • Brand New Spawn
  • Event Island
  • Dynamic Map
Brand New Spawns:
Having the same Spawn areas on each server for a long time has made us think of ways to make each individual server stand out for itself. With this in mind, each server will receive a unique and customized spawn.


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Event Island:
With the vast amount of events taking place across our servers, we’ve decided to bring all these events to one place! You can explore the island to find yourself battling Pokemon and trainers, visiting the different events we have to offer and you might even come across some of Pokemon's infamous champions.

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Dynamic Map:
We are introducing a Dynamic Map on our website to allow for people to view the world, it's progress and where players are located during this map. Not only does this give you a chance to see the world before release, but also to scout out nether fortresses, end cities and much, much more! When this thread is released, our map is available from the following URL from this announcement today:

Inferno Map: https://maps.mc-blaze.com/pixelmon/inferno/
Aqua Map: https://maps.mc-blaze.com/pixelmon/aqua/

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Economic Changes:
With this coming reset, we’ve decided to completely overhaul the economy across all FOUR servers. What this means is, starting 4th of July, there will be new and improved money making methods providing a...

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