The moment Skyblock S3 Opened we thought "this is great, but how can we make it better?" and from that point on it was our mission to make Skyblock S4 the most enjoyable experience yet; with over six weeks of planning, custom development and hundreds of hours put in by the Blaze Vanilla team collectively, we are ready to unveil our latest offerings to you guys - based on your feedback!
Make sure to read the whole thread to not miss out on the important stuff, such as:
- Increased Island TOP Payouts
- New Features, including: PvP Changes, Casino changes, End release & much, much more
- Rule changes
- Events scheduled for next map
Please ensure you read the entire thread, as we have changed some rules listed below. For clarity, Auto clickers are no longer allowed on Skyblock and is now a bannable offence in ALL circumstances. (This includes AFK Mining, however, Alts can still be used to AFK Farms or spawners as long as it does not include autoclickers OR macros)
Skyblock Greek, Lag and Versions
Something which has been incredibly prominent on Blaze Skyblock is lag; we've had hundreds of messages of people giving their "two-cents" on how to fix lag on Skyblock Greek, that the management team is "lazy" and "can't be bothered" to fix lag, and a multitude of other things. I would like to address with Skyblock S4 the reasoning behind "lag" on Skyblock.
There is three main types of lag; Ping, TPS and hardware:
- Ping - Where your connection to the server is not fast enough and you're not receiving responses quick enough (A lot of people will claim this is the servers' fault, when it infact isn't)
- Hardware - Where something may take a few seconds to load in - For example, the server startup sequence taking a few moments is due to the hardware not loading it fast enough
- TPS (Ticks Per Second) - Minecraft works on something called "Ticks" to keep time, there's 20 ticks in a second and the tick speed can slow when there is a large task happening - Such as a huge array of pistons setting off at once (Each piston takes up a % of tick, and the more % it takes up means it takes longer to execute a single tick, meaning the Ticks per second drops).
After moving to 1.13 we were experience a large drop in "Ticks Per Second" - The original plan for Skyblock S2 was to move to 1.12.2 - a much more stable version of minecraft, but due to ill-advice we were mistaken into thinking that 1.13 would have been a much better solution; we were wrong.
We had two choices; to downgrade further to 1.12.2 - something which we decided was not an option, or back to 1.15.2. It's official: Blaze Skyblock will be moving back up to 1.15.2 allowing 1.15.2 mobs and blocks to be used. While this is not 1.16 and is not the most updated, 1.16 is currently out of our scope for Skyblock due to its pending lag problems. While...
Today the management team is ready to unveil the newest chapter of our Pixelmon servers. On July 4th, 2020 we will be officially resetting Inferno and Aqua. What does this mean for the players of Inferno and Aqua? All progress including Pokemon, Pokedex, economy and builds will be reset. However, donor ranks will remain coming into the new reset. Some of you may be wondering why Terra and Storm will remain the same. This is mainly because these servers are rather new. However, we will be implementing many new features and changes. Make sure to keep reading for all the important info, this one is a long one!
These changes only apply for the Inferno and Aqua servers unless specifically mentioned.
Alongside these reset, we will be implementing many new and improved feature including:
Brand New Spawns:
- Brand New Spawn
- Event Island
- Dynamic Map
Having the same Spawn areas on each server for a long time has made us think of ways to make each individual server stand out for itself. With this in mind, each server will receive a unique and customized spawn.
With the vast amount of events taking place across our servers, we’ve decided to bring all these events to one place! You can explore the island to find yourself battling Pokemon and trainers, visiting the different events we have to offer and you might even come across some of Pokemon's infamous champions.
We are introducing a Dynamic Map on our website to allow for people to view the world, it's progress and where players are located during this map. Not only does this give you a chance to see the world before release, but also to scout out nether fortresses, end cities and much, much more! When this thread is released, our map is available from the following URL from this announcement today:
Inferno Map: https://maps.mc-blaze.com/pixelmon/inferno/
Aqua Map: https://maps.mc-blaze.com/pixelmon/aqua/
With this coming reset, we’ve decided to completely overhaul the economy across all FOUR servers. What this means is, starting 4th of July, there will be new and improved money making methods providing a...
27TH JUNE @ 2PM EST
Introducing Jurassic Survival
Hey Survival Classic (now Jurassic) players!
It's been a while since we've pushed an update for Survival; and we know, the content updates have been lacking. However; today we are proud to announce the release of our brand new re brand of Survival!
To fit in with our theme across Blaze Vanilla, we have decided to rename Survival and give it a complete overhaul of it's colour scheme, ranks and features! This thread will tell you all of the details regarding this new reset and a new map!
Survival and Minecraft Release 1.16
We ultimately decided that Survival will be resetting on 1.15.2 until 1.16 is stable for servers and the plugins we run have updated and could take a few weeks to do so. In order to ensure that 1.16 is released as soon as possible on Survival, we will be conducting the following:
- Regenerating the Nether before closing for our maintenance
- keeping the community updated with new features until it is viable (and after - we have huge features coming on a bi-weekly basis!)
- Taking as much community feedback as we can to improve the server and keep it updated as often as possible. We suggest joining our discord and signing up to Survival updates for frequent updates
We understand the problem with releasing just after a new version has released but we aim to update as soon as possible and will update you all as soon as possible!
Map Information, custom overworld and Dynamic map
Our Maps have been given borders, with the following sizes:
When 1.16 is released on Survival the Nether will be resetting. DO NOT build too much in there as you will lose all progress when we update.
- Overworld - 50,000 x 50,000 (25,000 from 0,0)
- Nether - 6,250 x 6,250 (3125 from 0,0)
- End - 10,000 x 10,000 (5,000 from 0,0)
When we update a much larger nether world will be generated in its place
We are introducing a custom world to the survival server! Instead of the normal (boring) minecraft world it includes new structures and land formations, such as:
These biomes will give a new and exciting feel to our Survival server, want to check out the world before release? Read about our Dynamic Map
Dynamic Server Map
We are introducing a Dynamic Map on our website to allow for people to view the world, it's progress and where players are located during this map. Not only does this give you a chance to see the world before we release, but to scout out...
Survival Players: The wait is over!
The long-awaited /warp markets update for our Survival Classic Server is (finally) ready for release - admittedly, Survival has seen its fair share of neglect over the last few weeks with the development of Skyblock S2/3. Fear not! I am personally looking to bring as many new Survival updates as I can to improve the Survival Classic Server!
Special Thanks to Hyperion_Alx and SteliosUGH
I'd like to thank Hyperion_Alx for suggesting the addition of a public shop originally on the discord and eventually porting it over to the suggestions forum when it was made. For coming up with the idea of a public shop, Hyperion_Alx will be receiving a $5 Store Voucher! Make sure to PM me on Discord for your prize
you can view the original thread here: https://mc-blaze.com/threads/adding-a-warp-shops-or-a-public-shop-area.1773/
I'd secondly like to thank SteliosUGH for all the hard work they have put into the making of the /warp markets build - He has done an incredible job and put countless hours into the project! SteliosUGH will also be receiving a $5 Store voucher!
Using /warp markets
/warp markets has been designed using a sign-based rental system. Each shop comes in four different sizes ranging from $500 - $2000 a day. By right clicking on the sign of your desired shop, you will be billed the amount it costs for one day!
You can then continue to right click the sign up to 21 days to prevent your shop being deleted - Please note, if your shop expires your items will not be recoverable!
Sneak Peek: /warp markets
/warp Markets will be unlocked @ 1PM EST on the 30TH MAY - until then, check out this image of our Blue area!
25% MARKETS RELEASE SALE
To celebrate the release of /warp markets further on the 30th and 31st of May there will be a 25% off sale on the Survival Store - These sales are rare so make sure you pick something up!
Make sure to check out /warp markets at 1PM EST ON THE 30TH MAY!
Today the management team is ready to unveil the newest chapter of our Skyblock server with many new features, changes and events to run! Based on Last maps experience, we have carefully planned a large number of changes and new mini games for our players to enjoy. Make sure to read the entire thread to not miss any important details, including:
Make sure to keep reading for all the important info, this one is a long one!
- Island TOP Competition
- New Features, how to access them and what they do
- Events coming next map
After the success of last map's Island TOP Competition, we will be running similar prizes for this map. We have decided to add a Grace Week to allow for Islands to gather their resources for longer.
This map will be separated into five instalments of Island TOP Payout:
- 30/05/2020 --> End of Grace Week
- 6/06/2020 --> Island TOP Payout 1
- 13/06/2020 --> Island TOP Payout 2
- 20/06/2020 --> Island TOP Payout 3
- 27/06/2020 --> Island TOP Payout 4
- 4/07/2020 --> Island TOP Payout 5
- 1st. $60 Paypal and $60 Buycraft
- 2nd. $29 Paypal and $29 Buycraft
- 3rd. $11 Paypal and $11 Buycraft
The IS-TOP Competition will end on 4th July 2020. All Islands which set their /is setpaypal and/or their /is setdiscord automatically agree to the following rules listed here and are hereby entered for the competition: https://docs.google.com/document/d/1YYBlPkatYzwGRcfP4wJryJPrTfBEebfqp67lqvnGi-M
- 1st. $300 Paypal, $300 Buycraft
- 2nd. $145 Paypal and $145 Buycraft
- 3rd. $55 Paypal and $55 Buycraft
During Season 2, we thought "how could we make the Nether Dimension more enticing for players to use?" and it struck us: The nether has no mining. Through many hours of coding we have came up with a new and challenging way of making money.
Introducing Nether Generators: Like in the overworld, these generators drop special ores and gems: It even has its own upgrading system in /is upgrades:
We have made it challenging to access the Nether by requiring a "Nether Cluescroll" to be completed before it is unlocked. This Nether Cluescroll can be obtained through Vote and Mythic crates and via /tokenshop (Tokens are now obtainable through voting by default, voteparty and inside KoTH Crates).
These Little generators have a higher Diamond Block and Emerald Block drop rate than the overworld, make sure to take advantage!
Hopper Types[ATTACH type="full"...